Interaction Design – UX Workshop Series

Saturday, September 26th, 9:30 AM to 5:30 PM

UX Workshop Series

ALPHA Camp X Minitheory

Interaction Design covers the fundamentals of interaction design, practical techniques and tips for understanding your users and testing your designs. This is specially created for beginners who are interested in UX or starting a UX career.
Be prepared to get your hands dirty in this series of 3 full days of workshops with practical exercises! We’ve also kept the class size small to make it more interactive.

Who Should Join

This is specially created for beginners who are interested in UX or starting a UX career.


What you will learn:

  1. Fundamentals of Interaction Design
    • Differences between UX, UI, IxD, Graphic Design
    • The process from research, ideas, design, prototyping and testing
  2. Content and Information Architecture
    • Why content is king
    • Structuring content in the best way to meet user’s needs
  3. Visualizing flows and interaction
    • Making good design decisions: patterns, principles and psychology
    • Sketching User Flows
    • Wireframes: what it is and what it is not
  4. Prototyping and Testing your design
    • Getting feedback from users, clients and your team
    • Quick and dirty user testing


  • Understand the difference between UX, Interaction and Interface Design
  • Able to use design principles for a more informed approach in designing interactions
  • Able to visualize user flows and interactions through sketches/wireframes
  • Able to get feedback on designs and iterate


  • Lee Jun Lin | Co-Founder, Minitheory
    Not content with just pushing pixels, Jun Lin co-founded Minitheory, a digital design studio helping businesses through user experience, interaction and visual design. He believes the best user interface gets out of the user’s way.
    Jun is also the lead product designer at HomeAway Asia (previously travelmob).
  • Charmaine Low | Interaction Designer, Minitheory
    Charmaine is an interaction designer at Minitheory where she works with clients to understand users and craft clear and seamless experiences. She has conducted user research with users in corporate cubicles, in the streets, and remotely on Skype. Her past projects have ranged from redesigning Australia’s largest beauty e-commerce Bellabox to an enterprise software for modelling. Her background is from Human Computer Interaction and Computer Science at NUS.